Bear 'Splosions
A downloadable game for Windows
The Mind of a child is a weird and whimsical thing, you are its loyal subject. Use explosions and an adaptive teddy bear to solve puzzles set in the imagination of a child. Ride trains, release hordes of animals, fight knights, fight tanks, create a cool machine, and blast off into space all in a day’s play. Lost your legs in the process? Stitch on some new ones. Lost an arm? Stick a sword there instead. as you blast your way through, stuffing will fly. Improvise, adapt, overcome.
Currently in tech testing with some assets to make it look pretty. physics not included
blow up the bear as much as you like and tell us if it feels satisfying.
WASD(walk movement) + mouse click(explosions/body part swapping)
Hold the left mouse button longer to create more powerful explosions
esc. to leave
Status | In development |
Platforms | Windows |
Author | bear_splosions |
Download
Install instructions
Extract folder from zip file. Run bear-splosions.exe
Comments
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Hi guys, the concept of the game sounds so fun. As it's such a primary version, I get you guys will be working on and adding so much more into the game soon enough. When I double click, I sort of "explode" but it doesn't feel that way - the screen goes blank and the dev console appears. when walking right, I seem to walk over/through the boxes and, when I turn to walk back, they stop me as if their colliders have just started working. I hope you guys will add a jump as it feels like it should be there. Overall, I'm excited to see where it goes and what kind of teddy bear I can create and then destroy. Thank you - Jess.
Apologies, should have explained better in the controls, the longer you hold the mouse click the more powerful the explosion becomes.
we are aware of the collision issues. unity doesn't play nicely with ragdoll but Matthew is hard at work resolving these issues.
as for jumping i don't reacall why it wasn't implimented, most likely it was another ragdoll issue but I'll bring that up as something to be added. Thanks for the feedback -Sam